add countdown & improve

This commit is contained in:
lelo 2025-10-25 20:58:54 +00:00
parent b917d3476d
commit 9af4670869
4 changed files with 87 additions and 48 deletions

33
app.py
View File

@ -127,9 +127,10 @@ def upload():
# build per-game question list
questions = []
for _, row in df.iterrows():
for i, (_, row) in enumerate(df.iterrows()):
col = row['correct']
questions.append({
'qid': i,
'question': str(row['question']),
'options': [str(row[f'answer{i}']) for i in range(1, 5)],
'correct': str(row[col])
@ -342,17 +343,18 @@ def on_submit_answer(data):
if not secret or secret not in games or pid not in games[secret]['players']:
return
game = games[secret]
curr = game['questions'][game['current_q']]
if int(data.get('qid', -1)) != int(curr['qid']):
return
if game.get('revealed'):
return
if any(pid == t[0] for t in game['answered']):
return
# capture reaction time
now = time.perf_counter()
q_started = game.get('q_started', now)
rt = max(0.0, now - q_started)
# store (pid, answer, rt)
game['answered'].append((pid, data.get('answer'), rt))
_score_and_emit(secret)
@ -363,12 +365,11 @@ def on_next_question():
if session.get('role') != 'host' or not secret or secret not in games:
return
game = games[secret]
game['revealed'] = True
game['current_q'] += 1
if game['current_q'] < len(game['questions']):
_send_question(secret)
else:
# mark finished & emit final boards
game['finished'] = True
board = sorted(
[{'name':v['name'],'score':v['score']} for v in game['players'].values()],
@ -377,12 +378,7 @@ def on_next_question():
socketio.emit('game_over', {'board': board}, room='host')
for psid,pdata in game['players'].items():
placement = next(i+1 for i,p in enumerate(board) if p['name']==pdata['name'])
socketio.emit(
'game_over',
{'placement': placement, 'score': pdata['score']},
room=psid
)
socketio.emit('game_over', {'placement': placement, 'score': pdata['score']}, room=psid)
@socketio.on('rejoin_game')
@ -449,12 +445,13 @@ def _send_question(secret):
game['revealed'] = False
q = game['questions'][game['current_q']]
game['answered'].clear()
# NEW: start monotonic timer for this question
game['q_started'] = time.perf_counter()
game['q_deadline_s'] = 20 # configurable per question if you want
socketio.emit('new_question', {'question': q['question'], 'options': q['options']}, room='player')
game['q_deadline_s'] = 20
socketio.emit('new_question', {
'qid': q['qid'],
'question': q['question'],
'options': q['options']
}, room='player')
socketio.emit('new_question', {'question': q['question']}, room='host')

View File

@ -102,7 +102,7 @@
<ul id="perQ" class="list-group mb-3 text-center"></ul>
</div>
<div id="controlsBar" class="controls-bar" style="display:none;">
<div class="d-flex gap-2 justify-content-center">
<div class="d-flex gap-2 justify-content-center align-items-center flex-wrap">
<button id="showAnswerBtn" class="btn btn-info">Antwort zeigen</button>
<button id="nextBtn" class="btn btn-warning" disabled>Nächste Frage</button>
</div>
@ -126,7 +126,11 @@
/* ------------------ Persistence (no backend change) ------------------ */
const LS_KEY = 'leaderboardState'; // { title: string, board: array, ts: number }
let answerTimer = null;
/* Timers */
let answerTimer = null; // existing auto-reveal timeout
let countdownInterval = null; // visible countdown updater
let countdownDeadline = 0;
function saveLeaderboardToStorage(title, board) {
try {
@ -158,7 +162,7 @@
function showSidebar(titleText = 'Rangliste') {
document.body.classList.add('with-sidebar');
const panel = document.getElementById('final-results');
panel.classList.remove('centerboard'); // NEW: ensure sidebar mode
panel.classList.remove('centerboard');
$('#finalResultsTitle').text(titleText);
$('#final-results').show();
}
@ -184,6 +188,48 @@
showSidebar(title);
}
/* ------------------ COUNTDOWN-IN-ANSWER helpers ------------------ */
function showCountdownInAnswer(msTotal = 20000) {
stopCountdownInAnswer(); // clean slate
countdownDeadline = Date.now() + msTotal;
// Put a single LI into #perQ and show the host-results box
$('#perQ')
.empty()
.append(
`<li id="countdownItem"
class="list-group-item list-group-item-light"
style="font-size:2.5rem;">
<strong><span id="countdownValue">${(msTotal/1000).toFixed(1)}</span>s</strong>
</li>`
);
$('#host-results').show();
// Update every 100ms
countdownInterval = setInterval(() => {
const remainingMs = Math.max(0, countdownDeadline - Date.now());
const seconds = (remainingMs / 1000).toFixed(1);
$('#countdownValue').text(seconds);
if (remainingMs <= 0) {
stopCountdownInAnswer();
}
}, 100);
}
function stopCountdownInAnswer() {
if (countdownInterval) { clearInterval(countdownInterval); countdownInterval = null; }
}
function replaceCountdownWithAnswer(text) {
// Swap the LI content & styling to the “answer revealed” state
$('#countdownItem')
.removeClass('list-group-item-light')
.addClass('list-group-item-success')
.css('font-size', '2.5rem')
.html(`${text}`);
}
/* ------------------ Restore from storage on load ------------------ */
(function restoreFromStorageOnLoad() {
const stored = loadLeaderboardFromStorage();
@ -216,9 +262,7 @@
console.log('Roster update:', data.players);
$('#roster').empty();
(data.players || []).forEach(name => {
$('#roster').append(
`<li class="list-group-item">${name}</li>`
);
$('#roster').append(`<li class="list-group-item">${name}</li>`);
});
$('#startBtn').prop('disabled', (data.players || []).length === 0);
});
@ -238,20 +282,24 @@
$('#host-question').show();
$('#qText').text(data.question || '');
$('#host-results').hide();
$('#perQ').empty();
$('#showAnswerBtn').prop({ disabled: false }).show();
$('#nextBtn').prop('disabled', true);
$('#controlsBar').show(); // show sticky buttons
$('#controlsBar').show();
// Keep the sidebar visible during the game
showSidebar('Rangliste');
/* NEW: (re)start the 21s auto-reveal timer */
// Auto-reveal after 20s
if (answerTimer) clearTimeout(answerTimer);
answerTimer = setTimeout(() => {
if (!$('#showAnswerBtn').prop('disabled')) {
$('#showAnswerBtn').trigger('click');
}
}, 21000);
}, 20000);
// === Show countdown inside the answer area ===
showCountdownInAnswer(20000);
});
// Live overall leaderboard updates -> fill the right sidebar (top 10)
@ -259,7 +307,6 @@
console.log('Overall leader:', data.board);
const board = (data && Array.isArray(data.board)) ? data.board : [];
renderAndShow('Rangliste', board);
// Persist so a reload restores instantly
saveLeaderboardToStorage('Rangliste', board);
});
@ -267,44 +314,42 @@
$('#nextBtn').off('click').on('click', () => {
console.log('Next question clicked');
if (answerTimer) { clearTimeout(answerTimer); answerTimer = null; }
stopCountdownInAnswer();
socket.emit('next_question');
});
// when host clicks “Show Answer”
$('#showAnswerBtn').off('click').on('click', () => {
if (answerTimer) { clearTimeout(answerTimer); answerTimer = null; }
stopCountdownInAnswer();
socket.emit('show_answer');
});
// once server confirms the answer is revealed
socket.on('answer_revealed', data => {
$('#perQ').empty().append(
`<li class="list-group-item list-group-item-success" style="font-size:2.5rem;">${data.correct}</li>`
);
// Ensure the field is visible and swap countdown → answer
$('#host-results').show();
replaceCountdownWithAnswer(`${data.correct}`);
$('#showAnswerBtn').prop('disabled', true);
$('#nextBtn').prop('disabled', false);
if (answerTimer) { clearTimeout(answerTimer); answerTimer = null; }
stopCountdownInAnswer();
});
// Final results (use the same sidebar, change the title)
socket.on('game_over', data => {
$('#controlsBar').hide();
/* NEW: clear any lingering timer */
if (answerTimer) { clearTimeout(answerTimer); answerTimer = null; }
stopCountdownInAnswer();
if (data && Array.isArray(data.board)) {
console.log('Game over');
$('#qrContainer, #startBtn, #rosterHeader, #roster, #host-question, #host-results').hide();
$('#newGameButton').show();
// NEW: switch to centered leaderboard
showCenteredBoard('Finale Rangliste', data.board);
$('#startBtn').prop('disabled', true);
// Persist final board for reload
saveLeaderboardToStorage('Finale Rangliste', data.board);
}
});
@ -312,15 +357,11 @@
function showCenteredBoard(title, board) {
renderLeaderboard(board, 10);
$('#finalResultsTitle').text(title);
// remove sidebar layout
document.body.classList.remove('with-sidebar');
// switch the panel into centered mode + make sure it's visible
const panel = document.getElementById('final-results');
panel.classList.add('centerboard');
panel.style.display = 'block'; // ← force visible
$('#final-results').show(); // ← double-sure in jQuery land
panel.style.display = 'block';
$('#final-results').show();
}
/* ------------------ Initial UI state for lobby ------------------ */

View File

@ -80,6 +80,9 @@
<script>
let currentQuestionText = '';
let currentQid = null;
// Key for storing a stable per-question order in this browser
function orderKeyForQuestion(qText) {
return 'order:' + hashStr(qText || '');
@ -144,9 +147,6 @@
return 'sel:' + hashStr(qText || '');
}
// Keep the current question text so clicks can be stored against it
let currentQuestionText = '';
// Web Audio beep for new questions (autoplay-safe after first user interaction)
let audioCtx = null;
function playBeep() {
@ -217,6 +217,7 @@
socket.on('new_question', data => {
$('#view-join, #view-wait').hide();
$('#view-question').show();
currentQid = data.qid;
currentQuestionText = data.question || '';
renderOptions(data.options, false, currentQuestionText);
playBeep();
@ -245,7 +246,7 @@
const answer = $me.text();
// emit once
socket.emit('submit_answer', { answer });
socket.emit('submit_answer', { answer, qid: currentQid });
// Persist selection for this question (so it's there after reloads)
try {

View File

@ -26,7 +26,7 @@
</p>
<p class="text-muted">
Sobald die richtige Lösung eingeblendet wurde, werden <strong>keine weiteren Antworten</strong> mehr gewertet.
Die Rangliste aktualisiert sich nach jeder gewerteten Antwort und zeigt am Ende die finale Platzierung.
Die Rangliste aktualisiert sich permanent und zeigt am Ende die finale Platzierung an.
</p>
<!-- Dateivorlage -->